Vanilla Wizard of the Coast


Level KXP MTG Wiz/Pri
123 456 789
TH
101-- --- ---+0
22.520- --- ---+0
3521- --- ---+0
410320 --- ---+1
520421 --- ---+1
640422 0-- ---+1
780432 1-- ---+2
8160433 20- ---+2
9250433 21- ---+2
10500443 22- ---+3
11700444 330 ---+3
12900444 441 ---+3
131100555 442 0--+4
141300555 442 1--+4
151500555 552 10-+4
161700555 553 21-+5
171900555 553 320+5
182100555 553 321+5
192300555 553 331+6
202500555 554 332+6
212700555 554 442+6
222900555 555 443+7
233100555 555 553+7
243300555 555 554+7
253500555 555 555+8
263700666 655 555+8
273900666 666 655+8
284100666 666 666+9
294300777 766 666+9
304500777 777 766+9
314700777 777 777+10
324900888 877 777+10
335100888 888 877+10
345300888 888 888+11
355500999 988 888+11
365700999 999 999+11
Requisites:Int 10
Alignment:any
HD/level:&1d4
Weapon Prof.:2+level/4
To Hit Table:Wiz
Save Table:Wiz/ Pri
Reference:Alternate Wiz. of the Coast
Groups:Wizard, Priest, Lost, Alternate
Complexity:CF=2
Gets Int bonus to progression. When you take this class, choose one from the following Schools/Spheres:
Black (both a Wizard School and a Priest Sphere), Blue (Wizard School), Green (Priest Sphere), Red (Wizard School), White (Priest Sphere).
You know vanilla creature spells of the chosen color. All other Mtg spells Opposite. When you cast a vanilla creature spell with this class, the creature summoned has an offensive DL equal that creature’s power and a defensive DL equal to its toughness. For example, if you cast a SL=5 Gigantosaurus, you would summon a creature with an offensive DL of 10 and a Defensive DL of ten but an actual DL of five.
2/reset: Convert a vanilla summon spell of your chosen color from MTG to D&D.
Level 1: Free Mtg Vanilla racial adjective (All stat adj. overwritten to 0; XP divisor overwritten to 1; Will retain no special abilities).